Developer creates next-gen pubic hair
Entertainment means astonishment — and the history of gaming is a history of cutting-edge titillation.
From the jiggling buttocks of Jill of the Jungle through to the independent breast physics of Dead or Alive Xtreme 2, the groundbreaking games have been the ones that found new ways to turn gamers on.
But we may have reached the final frontier. Eccentric British programmer Jeff Minter has created next-gen pubic hair on his Xbox 360 dev kit:
“I appear to have accidentally created procedural pubic hair. I was working on adding some control parameters to a shader that I intended to use for making nice-looking star maps and nebulae, when suddenly the screen was filled with pubes!”
“They glisten and curl and everything }:-).”
Note that buzzword: ‘procedural.’ The games industry is just cottoning on to the power of procedural software, code with simple rules that can give rise to near-infinite possibilities. Spore has been praised to the skies for making extensive use of procedural techniques.
And now, procedural pubic hair is within our, er, grasp. Think the games companies would never stoop to such vulgarity? Think again. Many a SKU has been marketed almost entirely on the promise of giving gamers a bit of a perv:
- BMX XXX — Perform tricks to unlock peepshow reels (heavily censored in Australia)
- Dead or Alive — The pioneer of bouncy boobie physics
- Leisure Suit Larry — Featured a drink-spiking rhythm-action game (banned in Australia)
- BloodRayne — Featured a goth bird who did gymnastics in S&M gear.
- Assassin’s Creed — Produced by an attractive woman. Play Jade’s game!
Read The full article here . http://www.gameplayer.com.au/gp_documents/080707-Minter.aspx?catid=News
-B1ueBurner.
This entry was posted on Monday, July 7th, 2008 at 7:18 am and is filed under Gaming, Miscellanous. You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

